Subscribe to RSS

Portalized Stops Hiring

The Portalized project has received a number of applications and is therefore closed for applications in order to allow some time for proper evaluation of the applicants. Due to recent design decisions, however, we cannot say for sure that we will take any of those who have applied.

If you're an applicant and you do not get accepted: Please forgive us and stay in touch anyway. We greatly appreciate your interest for this project and we might eventually come back to you.

Posted on: Nov 16, 2008 - 1:29am by Svenstaro| Comments: (1)

Portalized Project Hiring

The Portalized project is currently looking for experienced and reliable coders.

If you got here from another site and are/or interested in applying, you should have a look at the info page first.

What is Portalized built upon?
  • C++
  • Ogre3D
  • Boost
  • Lua
  • NewtonGD

Will Portalized be commercial?
To be honest, we don't know. It depends on the community interest, the game quality we are able to reach within a reasonable time frame and of course motivation. We will review our goals once the time comes.

So I will not get paid?
Exactly. We work on the project in our spare time because we see it as a challenge and a great way to improve our skills and meet like-minded people. Working on a project like this is a rewarding experience that can be a lot of fun. Of course, if the project reaches a reasonable level of quality we can as well go commercial and get paid afterwards, don't expect to make a fortune though.

Is it going to be cross-platform?
Yup, currently we build and test on Windows, Linux 32bit and Linux 64bit.

What is the project structure like?
Currently there are two persons on the project, Nullsquared (programmer) and Svenstaro as project manager and odd-job guy.
Portalized itself is very structured, we have a wiki, automated cross platform builds, subversion, forums, a project site, guidelines, structured workflow and deadlines. It is NOT a project built by starters, we are experienced in what we do.

I'm interested, what do I do?
First of all: currently we are only interested in coders.
If you are a coder, ask yourself: Are you experienced enough? We are looking for people who help us speed up the process of development, not those who slow us down. If you apply, please make sure you have samples of your code availible for review. It isn't necessary to have experience in the libraries we use as long as you are capable of fast learning. Of coure, experience with afromentioned libraries is a major plus, especially Boost/STL/Ogre3D.
Good communication is another necessity. It's alright if you go on vacation but it's not okay if you disappear for a month without a word of warning.
To make it short: We are looking for reliable, experienced coders who want to work on a serious team for a serious project.

Have a look around the site, register on the forums and send a private message with your application to either Null or Svenstaro. As mentioned, the application should contain code samples.

Posted on: Nov 02, 2008 - 6:39pm by Svenstaro| Comments: (6)

Portalized Running on Ubuntu Hardy

Well, here:
Image

Porting process wasn't too bad, everything went smoothly except for luabind, which GCC 4 didn't really like much by default. I'm actually rather impressed by how everything Just Works, I was expecting rather odd issues arising. Well, one did arrise: closing the window doesn't end the process for some reason :B (will be fixed)

Oh, and yes, it's missing the fancy SSAO and what-not. I simply wanted to to make sure everything worked as it should before porting over the shaders (easy, I'll just have to get friendly with GLSL since so far I've been using mostly HLSL and CG, and CG's GL support is rather ... crappy).

Also - many credits go to Svenstaro. I forgot to mention this at first, since it kind of goes without saying, but I figured it'd make sense to mentioned it anyway. Without Svenstaro I would've been stuck not knowing how to do much on Linux :B

Posted on: Aug 22, 2008 - 7:34pm by null| Comments: (10)

Developer Introduction: Svenstaro

Hey everybody, welcome to Portalized :)

let me start off the team introduction:

I'm Svenstaro, I'm German (and not so proud about it) and I'm in on the verge of turning 18. On Portalized I do quite a few different things: I am the webmaster, server administrator, media creator, creative mind and pretty much the gameplay architect (if there is such a thing). I think I could say I'm the project manager but on a team of two that just doesn't sound fair. Listing so many jobs sounds a bit important but they need to be done, and since Null is usually busy coding I end up doing all that stuff. Considering that, I'd rather just call myself the odd-job man of this project from now on.

So how did I end up working on Portalized? Well, one happy morning I had a look at the Ogre main page, saw one of the featured contributions had something to do with portals and rushed into the thread. Needless to say I got to know Null and we kind of quickly decided that we might want to work together because we just seemed to have the right idea about what a game like this should look like. And like that it started, within one day we had our forums, SVN repo and a developer wiki and started developing the game idea.

Why do I even work on Portalized? Because it's fun of course! It's a great way to get into the industry, I get to know competent and fun people, I get to learn stuff. I think that's pretty much the reason anybody ever does a project like this one, except of course some people who do it for the money ;).

So that's it from me lads, have a look into our forums, register, hang out and post your feedback and ideas, it really helps us getting this project done. If you want a chance at playing Portalized before release (yes, that means unfinished) as a tester, you should hang out on the forums often and post even more feedback and ideas. We might come back to you, asking if you would like to be a tester on the project.

Posted on: Aug 04, 2008 - 5:48am by Svenstaro| Comments: (0)

Website launched

Finally! After years of painful waiting and uncertainty, the Portalized project got its own website.
The two-man strong Portalized team consisting of Nullsquared and myself, Svenstaro, will post updates on here regularly.

Have a great time everyone and head right over to the forum and quickly introduce yourself if you want to :).

Posted on: Jul 29, 2008 - 7:38am by Svenstaro| Comments: (10)